![]() ![]() Miitopia allows for taking care and fine-tuning of your Avengers Endgame style crossover team All of these feel so much more tedious when you’re tasked with creating upwards of your 30th Mii for the game. The slowest means but perhaps the most eventually rewarding is to pull your phone out of your pocket and go online and find the code for some cool pop culture characters you’re after. Or, one can find themselves digging for gold in the often humourous trash that is the popular library of in-game Miis. They can go the slow, methodical way of crafting another Mii from scratch (it’ll get old, fast). Players have a number of options for adding Miis to the game, but none all that quick and efficient. You then start over again in a new environment, starting up with a new job and the need to create a new cast of party members all over again. Defeat the villain and then get to the end of the chapter only for the Dark Lord to rob you of your powers and party members. Enter a city (be it a desert or fairy filled forest biome), gather up your party, return some Mii’s faces, and then be distracted by a side villain such as a genie. This is largely where Miitopia comes across its biggest fault: the constant moving of goalposts. Where the Dark Lord is your primary antagonist, you will meet some secondary antagonists but they serve merely as a distraction and a way of ballooning the game’s length. ![]() In Miitopia you’ll travel far and wide, gathering up party members and rescuing other civilisations from their ill fate of losing those oh so cute facial features. It’s not as gruesome as it sounds, I swear. Before long, Miitopia’s main antagonist, the Dark Lord, comes and robs the Mii characters of their faces, placing them on supernatural creatures and foes you’ll have to fight on your journey to retrieve them. You’re asked to create Greenhorne’s members’ appearance, to match (or mismatch) the role they’ll play in the story. ![]() They then wander into the small, humble town of Greenhorne, a city populated by Miis. Players are situated in the role of a hero Mii of their choosing (be it themselves or a ridiculous choice like pulling from the popular Miis from the original 3DS version such as King of the Hill’s Hank Hill). Miitopia has a very basic fantasy narrative going for it. Miitopia’s first third at least often borders on being good. Just who was asking for a port of this random, average 3DS game? Certainly not me. I honestly couldn’t think of a weaker fit for a Switch port. The game serves as a very basic RPG adventure where players control a party of Miis, which are those little Nintendo custom avatars you first created all the way back on the Wii (a function scarcely used on the Switch). If you asked me what games in Nintendo’s backlog are begging for a Switch port, I wouldn’t even clock 2017’s Miitopia. ![]()
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